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TTW 2.0 is out!

What's new and upcoming in Tale of Two Wastelands? Find out here.
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dawe1313
Posts: 162
Joined: Fri Mar 22, 2013 4:39 am

installing the x64 C++ Redist

Post by dawe1313 » Mon Apr 08, 2013 4:38 am

installing the x64 C++ Redist. solve my error message.


43 minutes later, all done. now off to install into FNV and play


 


thanks Jax



TrickyVein
Posts: 982
Joined: Fri Mar 29, 2013 3:04 pm

Instead of having the

Post by TrickyVein » Mon Apr 08, 2013 5:38 am

Instead of having the installer attempt to build its own .bsa archives, I installed everything else without a problem and just extracted what I needed from Fallout 3 to Fallout NV's data directory using FOMM. 


 


Works like a charm!


 


Currently out in the Wasteland around Jury St. Metro station and have had no CTDs, lagging, or other serious errors. In fact, if memory serves well from when I last played Fallout 3, I'd say the game even runs smoother than vanilla.


 


Keep up the good work, fellas. 



tizerist
Posts: 235
Joined: Mon Sep 17, 2012 10:24 am

If you don't install TTW

Post by tizerist » Mon Apr 08, 2013 11:05 am

If you don't install TTW_StashPackOptions.esp, is it that the stash pack stuff still appears in the game, just without a message to disable them or not?



redacted_name
Posts: 25
Joined: Tue Dec 04, 2012 4:24 pm

I was also having the error

Post by redacted_name » Mon Apr 08, 2013 12:50 pm

I was also having the error where TaleOfTwoWastelands - Main.bsa was failing to patch. I got it to work by reinstalling F3 & FNV with completely clean installs and then installing TTW into it's own empty directory, then copying the files over into the FNV directory. Also, in my case at least, all directories had to be on the same HDD or I would get the patching error.



dawe1313
Posts: 162
Joined: Fri Mar 22, 2013 4:39 am

dullboy1988 wrote:

Post by dawe1313 » Mon Apr 08, 2013 5:41 pm

[quote=dullboy1988]


Hey guys thanks for the work.. I loved 1.4.. had no problems installing it but anyways. Got a new alienware with windows 8 and at first had the same c++ problem and from there it went into this


[collapsed title=debug log]


See the end of this message for details on invoking

just-in-time (JIT) debugging instead of this dialog box.


************** Exception Text **************

System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified

   at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)

   at System.Diagnostics.Process.Start()

   at WindowsApplication1.TTW_Util.BSAOpt(String inDir, String outDir)

   at WindowsApplication1.Form1.Button1_Click_1(Object sender, EventArgs e)

   at System.Windows.Forms.Control.OnClick(EventArgs e)

   at System.Windows.Forms.Button.OnClick(EventArgs e)

   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)

   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)

   at System.Windows.Forms.Control.WndProc(Message& m)

   at System.Windows.Forms.ButtonBase.WndProc(Message& m)

   at System.Windows.Forms.Button.WndProc(Message& m)

   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)

   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)

   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************

mscorlib

    Assembly Version: 4.0.0.0

    Win32 Version: 4.0.30319.18033 built by: FX45RTMGDR

    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll

----------------------------------------

TTW Patcher

    Assembly Version: 1.0.0.0

    Win32 Version: 1.0.0.0

    CodeBase: file:///C:/Users/brad/Desktop/ttwinstaller212/TTW%20Patcher.exe

----------------------------------------

Microsoft.VisualBasic

    Assembly Version: 10.0.0.0

    Win32 Version: 11.0.50709.17929 built by: FX45RTMREL

    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll

----------------------------------------

System

    Assembly Version: 4.0.0.0

    Win32 Version: 4.0.30319.18033 built by: FX45RTMGDR

    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll

----------------------------------------

System.Core

    Assembly Version: 4.0.0.0

    Win32 Version: 4.0.30319.17929 built by: FX45RTMREL

    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll

----------------------------------------

System.Windows.Forms

    Assembly Version: 4.0.0.0

    Win32 Version: 4.0.30319.18037 built by: FX45RTMGDR

    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll

----------------------------------------

System.Drawing

    Assembly Version: 4.0.0.0

    Win32 Version: 4.0.30319.18022 built by: FX45RTMGDR

    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll

----------------------------------------

System.Runtime.Remoting

    Assembly Version: 4.0.0.0

    Win32 Version: 4.0.30319.17929 built by: FX45RTMREL

    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll

----------------------------------------

System.Xml

    Assembly Version: 4.0.0.0

    Win32 Version: 4.0.30319.18033 built by: FX45RTMGDR

    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll

----------------------------------------


************** JIT Debugging **************

To enable just-in-time (JIT) debugging, the .config file for this

application or computer (machine.config) must have the

jitDebugging value set in the system.windows.forms section.

The application must also be compiled with debugging

enabled.


For example:


<configuration>

    <system.windows.forms jitDebugging="true" />

</configuration>


When JIT debugging is enabled, any unhandled exception

will be sent to the JIT debugger registered on the computer

rather than be handled by this dialog


[/collapsed]


I took care of the c++ problem and have no idea what to do from there. Any ideas?


[/quote]


 


it looks like you only .NET 4.0 installed.  you need to update to 4.5


http://www.microsoft.com/en-us/download/details.aspx?id=30653


after installing, make sure you do a manual windows update check.  there are several, specifically for Win 8



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

I would read the first post

Post by JaxFirehart » Tue Apr 09, 2013 1:26 am

I would read the first post of this thread carefully.



TrickyVein
Posts: 982
Joined: Fri Mar 29, 2013 3:04 pm

NevadaKiller - I can confirm.

Post by TrickyVein » Tue Apr 09, 2013 3:13 am

NevadaKiller - I can confirm. It's just pointing to the wrong directory, methinks. I'm having a look in the GECK and should be able to post a solution.


 


The problem lies with 'Meshes\dungeons\metro\exterior\metrotunneltransdoorload01'


 


It has improperly set collision. Deleting the collision node and copying -> pasting another collision object from a similarly sized door into the NIF should fix the problem.


I just tried out this modified NIF in-game and can report everything is peachy. 



User avatar
chucksteel
Posts: 1388
Joined: Wed Aug 15, 2012 3:20 pm

I've fixed those doors once

Post by chucksteel » Tue Apr 09, 2013 3:51 am

I've fixed those doors once but it looks like I'll have to do it again. 


 



User avatar
Risewild
Posts: 3219
Joined: Mon Oct 01, 2012 9:14 am

No need to drop, just unequip

Post by Risewild » Tue Apr 09, 2013 10:56 pm

No need to drop, just unequip whatever you have equipped at the moment after you defeat the Jingwei and before talking to the general to get out of the sim ;)


Signature:

delta534
Posts: 71
Joined: Mon Feb 25, 2013 8:33 am

This should be good news Jax,

Post by delta534 » Wed Apr 10, 2013 3:41 am

This should be good news Jax, the Rock-it Launcher is not broken. Anyone having a crash with with the Rock-It Launcher has had the form list for the ammo reordered. Most likely it is a bashed patch or some other merged patch.



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