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TTW 2.0 is out!

What's new and upcoming in Tale of Two Wastelands? Find out here.
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Aconagent1
Posts: 157
Joined: Sun Dec 02, 2012 5:38 pm

Wooh! I will start a no-mod

Post by Aconagent1 » Fri Apr 05, 2013 3:59 pm

Wooh! I will start a no-mod game and see what happens


-Conso

sesom
Posts: 464
Joined: Thu Sep 20, 2012 7:16 pm

Ok some testing results from

Post by sesom » Fri Apr 05, 2013 4:02 pm

Ok some testing results from my side:


Installer:


I had the same problem with the Visual C++ redistributable 2012 but I solved it pretty fast. I installed it in a different directory then the NV base directory as I always did. At first tried to execute it normally but as the installer couldn't make it's temporary files I ran it as administrator and all worked fine.


Ingame:


Sound distortion with Daddys voice (mask) at birth it's horrible. I know about the problem but shouldn't we simply remove the distortion from the surgical mask to avoid a bad impression right at the start?




A funny one for the baby stage: Grab Z tutorial refers to skull and not the ball.


Baby jump sounds like you where breaking your legs (don't think this in the original have to check).


Andy doesn't have his voice to cut the cake but sounds fine grilling radroaches.



Debulty Weld is voiceless too.


There must be something wrong with the new voicetypes definitions for the robots (haven't looked in details yet).


The first mutie that I encountered 0x0be222 (x = FO3 esm) had no skin he was only armor.


(I checked Archive Invalidation and load order, everything seems ok)


Made a quick look at the fixes I contributed and found:


Bug in Brokensteel DLC fixes (to fix the problem that NV Brotherhood is angry at the player):


Not sure if it is deliberate (I would be angry too, if the player decides to blow up the DC branch even if it is Elder Lyons ;) ) but if it is the DC Faction should be added to the scripts.



Script in Topic (x = BS DLC exm) 0x008bcb "What the hell?" Makes the player enemy of the normal version of the Brotherhood faction not the DC one.



Same with Script: 0x0011AF (x = BS DLC esm)



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rbroab
Posts: 567
Joined: Sun Jan 20, 2013 2:35 am

Guess I'm the stick in the

Post by rbroab » Fri Apr 05, 2013 4:39 pm

Guess I'm the stick in the mud here...Loaded the installer, found the game locations. Pressing install leads to "BSAopt_64.exe -System Error


The program can't start because MSVCP110.dll is missing from your computer."


Also installer is missing some temp files. I'll play around with it a bit. See what else I can come up with.


I'm not alright, I'm an equal amount of left.

sesom
Posts: 464
Joined: Thu Sep 20, 2012 7:16 pm

That's the Visual C++

Post by sesom » Fri Apr 05, 2013 4:41 pm

That's the Visual C++ redistributable 2012  problem. Simply install the latest version and it works.



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rbroab
Posts: 567
Joined: Sun Jan 20, 2013 2:35 am

Thanks for the help. Glad it

Post by rbroab » Fri Apr 05, 2013 4:45 pm

Thanks for the help. Glad it was simple. I feel like an idiot, but yeah, at least it was simple.


I'm not alright, I'm an equal amount of left.

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rbroab
Posts: 567
Joined: Sun Jan 20, 2013 2:35 am

Game loads incredibly fast

Post by rbroab » Fri Apr 05, 2013 6:38 pm

Game loads incredibly fast compared to what it used to.


Getting drastic amounts of lag though. Gets really choppy, and it doesn't seem to pick back up.


As Sesom said, Dad's voice is very distorted, and sort of blaring.


I'm gonna play around with the settings for a bit! See what I can do and come up with since nobody else seems to have the lag problem. Great work though! Install and load times went so fast!


Lag has been taken care of, but it seems there are other problems.


And the robot from Vault 101 doesn't output any audio, just his general speech clips if you have subtitles on. Super mutants are invisible except from their armor


And this isn't a problem, just something I haven't encountered before. When hacking a terminal, I start out with 5 chances to unlock it. Is that normal?


I'm not alright, I'm an equal amount of left.

Aconagent1
Posts: 157
Joined: Sun Dec 02, 2012 5:38 pm

I haven't had any problems

Post by Aconagent1 » Fri Apr 05, 2013 8:00 pm

I haven't had any problems yet... and it's ME. Dad's voice is fine in my game. I am picking up all of the Megaton quests with no issues yet.


-Conso

sesom
Posts: 464
Joined: Thu Sep 20, 2012 7:16 pm

The sound issue is a

Post by sesom » Fri Apr 05, 2013 8:04 pm

The sound issue is a compatibility problem of NV with audio cards (Realtek chipsets) it's not really solve able (except removing the effect from the helmet or clothing piece) and happens in vanilla NV too.



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rbroab
Posts: 567
Joined: Sun Jan 20, 2013 2:35 am

It's just at the birth scene,

Post by rbroab » Fri Apr 05, 2013 8:06 pm

It's just at the birth scene, the voice clips for him are awful, not sure why. Sounded like my speakers were going to blow. The rest of his dialog is fine.


Can anyone do a speed run through and look for mutants or robots with voice clip problems?


I'm not alright, I'm an equal amount of left.

sesom
Posts: 464
Joined: Thu Sep 20, 2012 7:16 pm

The sound problem occurs only

Post by sesom » Fri Apr 05, 2013 8:25 pm

The sound problem occurs only on helmets or other items (BOS helmet for example) which cover the mouth. It's a flag you can set at the armor piece. The surgical mask didn't had it set before TTW 2.0 (I assume that the NV version is used now).  You will encounter it again as soon as you meet the next guy in power armor. ;) It was in 1.4 too and is also a "feature" of vanilla NV.


I don't have time for a speed run atm. But I try to make one soon.



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