New installer is super sexy.
TTW 2.7 Released
- Risewild
- Posts: 3219
- Joined: Mon Oct 01, 2012 9:14 am
enneract wrote:
[quote=enneract]
New installer is super sexy.
[/quote]
+1 to that
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manos
- Posts: 163
- Joined: Sat Nov 03, 2012 3:45 pm
Congrats and thanks for this
Congrats and thanks for this new release!
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AnvilOfWar
- Posts: 208
- Joined: Wed Oct 09, 2013 7:59 am
TYVM TTW Team.
TYVM TTW Team.
Coming back from a long absence of Fallout and a complete rebuild of my game/mods was just the ticket to upgrade.
New installer was very fast, had a few hiccups with FOMM so opted for a manual install, but in any case its up running fine as I could see, a heartfelt thank you for your dedication to this project.
Best. Mod. Ever. ![]()
I wanted to amend this post for some of the things I have encountered in the game as of currently.
As I said I am coming back to TTW after a while of being away from the game, but some of the things I have found have floored me. Most note worthy was the "new" Train stations, my last install was 2.2a (so yeah it was a long while) when the new stations where under construction. Both of them are -INCREDIBLE- the quest to get the power back on was nice. Though I kind of regret going to NV that early in my current game (level 9) the area seems to be designed for a bit higher level character, and that's cool.
Getting to NV I had discovered the "Scouts handbook". My question though is, I had completed the "Wasteland Survival Guide" quest, is the NV guides always handbooks or was that a hiccup and they should have remained as Survival Guides? Or was the texture changes a decision the team made to prevent any continuity "errors"?
I'm going to start over again in light of Roy's hard work on TTW WMX, and EVE so perhaps I will see even more things I might have missed. Thanks again TTW Team, this mod just keeps impressing and going above and beyond itself. :)
- Risewild
- Posts: 3219
- Joined: Mon Oct 01, 2012 9:14 am
Or was the texture changes a
Or was the texture changes a decision the team made to prevent any continuity "errors"?
^ That one.
- Have a problem? Try checking our FAQ. It might have the solution for it.
- Want to mod your game, but not sure which mods to use? Check the recommended and incompatible mods threads and the Wasteland Survival Guide.

- Join our Discord Server.

-
AnvilOfWar
- Posts: 208
- Joined: Wed Oct 09, 2013 7:59 am
Risewild wrote:
[quote=Risewild]
Or was the texture changes a decision the team made to prevent any continuity "errors"?
^ That one.
[/quote]
Ah ok thanks Risewild, I wasn't sure one way or the other, i remember reading some talk about possible dynamic changes being made on the Wasteland Survival Guides if or when you got to NV before or after the Quest being done. So the NV "Wasteland Survival Guides" are just "Scout Handbooks" irregardless of the Quest being complete or not? Now I understand.
- KeltecRFB
- Posts: 790
- Joined: Mon Aug 19, 2013 7:54 pm
Use the latest FOMM from here
Use the latest FOMM from [url=http://www.nexusmods.com/newvegas/mods/54991/?]here[/url] and you shouldn't have any problems. At least, I and others do not.
- KeltecRFB
- Posts: 790
- Joined: Mon Aug 19, 2013 7:54 pm
Yeah, we already told them
Yeah, we already told them already and it really does not affect the game itself.
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scorpion
- Posts: 74
- Joined: Thu May 22, 2014 8:25 pm
funguseater wrote:
[quote=funguseater]
What a great job guys.
Ran through with Windows 10 Tech Prev 64bit in 7min 20sec amazing install! Thanks for all the hard work.
[/quote]
Glad to hear it! I haven't had the chance to try the preview yet, but it's all good news if the installer works in it.
- Puppettron
- Gary
- Posts: 1715
- Joined: Sat Nov 23, 2013 10:47 pm
Rabid_Robot wrote:
[quote=Rabid_Robot]
hotwiring a toaster so it would toast my bagels faster.
[/quote]
that's actually pretty impressive