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TTW 2.6.3a Released

What's new and upcoming in Tale of Two Wastelands? Find out here.
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thermador
Posts: 773
Joined: Tue Aug 07, 2012 2:24 pm

Vandenburger wrote:

Post by thermador » Sat Jun 07, 2014 4:04 am

[quote=Vandenburger]


Not had any issues so far except for a crash when entering Springvale, 


[/quote]


If you can, please post this information: http://taleoftwowastelands.com/content/read-asking-help


Other people have had this issue with earlier versions of TTW, and the only thing that seems to fix it is a clean install of Fallout 3 and Fallout NV, and then rebuilding a TTW installation.  See this thread, last post: http://taleoftwowastelands.com/content/runtime-crash-shortly-after-leaving-vault-101



Vandenburger
Posts: 34
Joined: Fri Jun 06, 2014 11:59 pm

I will post these details

Post by Vandenburger » Sat Jun 07, 2014 5:17 am

I will post these details when I return to the computer, (currently exploring this site via the work computer)



Discord.Whooves
Posts: 7
Joined: Fri Jun 06, 2014 10:03 pm

[6/7/2014 1:37:54 PM]  

Post by Discord.Whooves » Sat Jun 07, 2014 8:35 pm

[collapsed title=Install Log]


[6/7/2014 1:37:54 PM]    System Architecture: Intel64 Family 6 Model 58 Stepping 9

[6/7/2014 1:37:54 PM]        64-bit architecture found.

[6/7/2014 1:37:54 PM]    Building checksum dictionary using C:\Users\DeadEye\Desktop\resources\\TTW Data\TTW Patches\TTW_Checksums.txt

[6/7/2014 1:37:54 PM]        Anchorage.esm = 35ECD1A4DB7A531F457F2620A81FA72F

[6/7/2014 1:37:54 PM]        ThePitt.esm = C66F6A36FFCF6158959D94DB6230F156

[6/7/2014 1:37:54 PM]        BrokenSteel.esm = AFC9CA58AF0FB206157D888BAE324B9F

[6/7/2014 1:37:54 PM]        Fallout3.esm = 37C5DA1ED64F003F88B3D9418344BCE7

[6/7/2014 1:37:54 PM]        PointLookout.esm = A65A464169D6570AF606C270D6825C77

[6/7/2014 1:37:54 PM]        Zeta.esm = AA1C1917F75093A3348F0086C3AE57CA

[6/7/2014 1:37:54 PM]    Done.

[6/7/2014 1:37:54 PM]    Looking for Fallout3.exe

[6/7/2014 1:37:54 PM]        Not found, prompting user.

[6/7/2014 1:38:29 PM]    User selected: C:\Program Files (x86)\Steam\SteamApps\common\Fallout 3 goty\

[6/7/2014 1:38:29 PM]    Looking for FalloutNV.exe

[6/7/2014 1:38:29 PM]        Not found, prompting user.

[6/7/2014 1:38:38 PM]    User selected: C:\Program Files (x86)\Steam\SteamApps\common\Fallout New Vegas\

[6/7/2014 1:38:38 PM]    Looking for Tale of Two Wastelands

[6/7/2014 1:38:38 PM]        Default path found.

[6/7/2014 1:39:06 PM]    Checking for required files.

[6/7/2014 1:39:06 PM]    All files found.

[6/7/2014 1:39:06 PM]    Creating FOMOD foundation.

[6/7/2014 1:39:07 PM]    Building Fallout3 - Meshes

[6/7/2014 1:46:30 PM]    Build successful.

[6/7/2014 1:46:30 PM]    Building Fallout3 - Misc

[6/7/2014 1:46:33 PM]    Build successful.

[6/7/2014 1:46:33 PM]    Building Fallout3 - Sound

[6/7/2014 1:48:24 PM]    Build successful.

[6/7/2014 1:48:24 PM]    Building Fallout3 - Textures

[6/7/2014 1:55:32 PM]    Build successful.

[6/7/2014 1:55:32 PM]    Building Fallout3 - MenuVoices

[6/7/2014 2:06:27 PM]    Build successful.

[6/7/2014 2:06:27 PM]    Building Fallout3 - Voices

[6/7/2014 2:21:07 PM]    Build successful.

[6/7/2014 2:21:07 PM]    Building Anchorage - Main

[6/7/2014 2:24:15 PM]    Build successful.

[6/7/2014 2:24:15 PM]    Building Anchorage - Sounds

[6/7/2014 2:24:21 PM]    Build successful.

[6/7/2014 2:24:21 PM]    Building ThePitt - Main

[6/7/2014 2:28:55 PM]    Build successful.

[6/7/2014 2:28:55 PM]    Building ThePitt - Sounds

[6/7/2014 2:29:01 PM]    Build successful.

[6/7/2014 2:29:01 PM]    Building BrokenSteel - Main

[6/7/2014 2:32:20 PM]    Build successful.

[6/7/2014 2:32:20 PM]    Building BrokenSteel - Sounds

[6/7/2014 2:32:27 PM]    Build successful.

[6/7/2014 2:32:27 PM]    Building PointLookout - Main

[6/7/2014 2:36:06 PM]    Build successful.

[6/7/2014 2:36:06 PM]    Building PointLookout - Sounds

[6/7/2014 2:36:16 PM]    Build successful.

[6/7/2014 2:36:16 PM]    Building Zeta - Main


[/collapsed]



anstand
Posts: 223
Joined: Tue Feb 11, 2014 10:41 am

GoreMaster wrote:

Post by anstand » Sun Jun 08, 2014 12:50 pm

[quote=GoreMaster]


 


Thank you so much for all the incredibly hard work and time to keep this mod going.


I really do appreciate each and everyone of you.


Thanks!


Sam


[/quote]


 


qft.



jerrydrake
Posts: 11
Joined: Mon Nov 11, 2013 11:22 am

Hello,

Post by jerrydrake » Sun Jun 08, 2014 3:52 pm

Hello,


I attach my install log to this post.


For what concerns me, this version solves some problems I patched by myself with some work of exporting from fallout3 old files and copying in the data directory and merging patches... I list them hereafter:


1) In 2.4a I had problem on LOD buildings in the Mall. SOLVED;


2) In 2.4a I had problem in entering Old Olney and Presidential metro (entrances that shall be uncovered having BS). I solved it by making a merged patch of BS. Now SOLVED without the need for merged patch;


3) In 2.4a I had problems of some meshes missing in Point Lookot. SOLVED;


4) Meshes missing in Zeta in 2.4a. SOLVED.


The tree LOD problem near Arefu and Casey's Garage. NOT SOLVED. (I solved with an empty tree LOD file and raising LOD distance).


Great work!!! Thank you! The installer is perfect now. If only there would be the possibility to not have to press enter to close each dos box... :)


Bye and thank you again,


JD



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

jerrydrake wrote: If only

Post by TJ » Sun Jun 08, 2014 4:00 pm

[quote=jerrydrake] If only there would be the possibility to not have to press enter to close each dos box...


[/quote]


It's a Windows 8 issue. It's being looked into, but so far a fix hasn't been implimented.


My project Dash is on Kickstarter!



frootzcat
Posts: 76
Joined: Fri Nov 15, 2013 7:35 pm
Location: Somewhere
Contact:

I'm actually having an issue

Post by frootzcat » Sun Jun 08, 2014 4:35 pm

I'm actually having an issue with the download itself; I'll attempt downloading on another browser to double check, but I figured I'd mention something. What size is the final download suppose to be?


WinRAR is not finding a ton of files in the rar file, basically. I'll report back if this is resolved.


My Pixiv / Meddy #2520 on Discord

frootzcat
Posts: 76
Joined: Fri Nov 15, 2013 7:35 pm
Location: Somewhere
Contact:

Alright, checking back in.

Post by frootzcat » Sun Jun 08, 2014 6:04 pm

Alright, checking back in. Turns out my issue was that I was installing to a deep subfolder so I was getting the 'cannot have file paths over 200 characters' issue, rather than a problem with the download itself. Sorry about that.


No installation errors to report. I will note that I always re-download NV and F3's files fresh for each update, so that might make a difference for folks having trouble.


My Pixiv / Meddy #2520 on Discord

gub
Posts: 8
Joined: Sun Jun 09, 2013 6:12 am

I am also geting errors with

Post by gub » Mon Jun 09, 2014 12:54 am

I am also geting errors with WinRAR saying it 'it cannot have file patha over 200 characters' im exratcting to the desktop so its not like its a deepsub folder



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

My fault, there are some VERY

Post by JaxFirehart » Mon Jun 09, 2014 1:09 am

My fault, there are some VERY long file names in the RAR. Extract it to something like C:\TTW for now. I'm working on a fix to that.



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