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CROSS-CONTENT DISCUSSION: Factions and Reputation (May contain spoilers)

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Dynastia
Posts: 38
Joined: Sun Nov 18, 2012 10:15 pm

JaxFirehart wrote:For the

Post by Dynastia » Mon May 20, 2013 12:47 am

[quote=JaxFirehart]For the enclave I intend to start the player as vilified with them and give no opportunities to improve that standing, which completely defeats the purpose of a reputation...[/quote]


Are custom reputation ranks possible?


Since the Enclave is a special and questdriven case, can I suggest that the player gets a special unique reputation with them as soon as they hear one of the spambots ; but instead of "Idolised" or "Liked" it's called something like "Paternal" or "Protective", to show that unlike most faction reputations, the Enclave don't even know you exist, but still have an opinion on how to treat you anyway, since they claim to be a benevolent government that wants to protect all children of the wasteland.


Once they take Project Purity, this should change to vilified. Or maybe something uniquely Enclavish like "Unamerican"


 



Sandloon
Posts: 149
Joined: Sun May 12, 2013 5:49 am

^ 'Communist'

Post by Sandloon » Wed Jun 05, 2013 5:18 am

^ 'Communist'


"If violence wasn't your last resort, you failed to resort to enough of it"

TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

mutated.

Post by TJ » Wed Jun 05, 2013 7:54 am

Mutated, which is even worse to the Enclave.


My project Dash is on Kickstarter!



Table Man
Posts: 15
Joined: Sat Apr 20, 2013 4:35 pm

This is something I was

Post by Table Man » Sat Jun 08, 2013 6:04 pm

This is something I was thinking about too, since there are lots of quests (Mechanist/AntAgonist quest for canterburry, helping St. Monica's and the Capitol Pres. Society for Rivet city, etc) where you could implement a reputation system for a town/area.


As for the enclave, I'm agree with setting up a reputation system with them, mostly because it would allow disguises.


But considering they're essentially the bad guys throughout the series, I don't think there should be visible faction reputation that you could see on your pip-boy with them because that would suggest that your reputation with them could improve. All in all, even if you agree to help Eden (which the rest of the enclave won't actually know about), you are going to end up destroying them, and unlike other factions, *the Enclave isn't inherently neutral towards the player*. Your actions in the main quest line will put you in their sites and have them kill your dad. They were made to be the bad guys here.


Now, if like you suggested, someone were to add a mod to side with the enclave instead, then I could see your reputation with them becoming a visible stat.


Also, I'm gonna just pitch this idea right now:


Enclave disguise --> going up to mind-controlled deathclaws --> shutting down their control with the robotics expert perk.



plumjuice
Posts: 460
Joined: Wed Dec 12, 2012 11:59 am

I think it's worth noting

Post by plumjuice » Sat Jun 08, 2013 6:13 pm

I think it's worth noting that you are not required to do the main quest, so this whole Enclave=Bad Guys thing is not, in my mind, 100% applicable.


My main concern is the patroling eyebots. Are they in the same faction as the Enclave troops? That is, if you are vilified by the enclave, will the eyebots aggro on you?


Even if there was no way to gain positive rep with the enclave, negative rep could serve as an indicator of how big a nuisance they think you are.


Read before asking for help. Please. >>>>>> http://taleoftwowastelands.com/content/read-asking-help



yukichigai
Posts: 58
Joined: Wed Sep 12, 2012 1:28 am

plumjuice wrote:

Post by yukichigai » Sat Aug 17, 2013 11:19 am

[quote=plumjuice]


I think it's worth noting that you are not required to do the main quest, so this whole Enclave=Bad Guys thing is not, in my mind, 100% applicable.


My main concern is the patroling eyebots. Are they in the same faction as the Enclave troops? That is, if you are vilified by the enclave, will the eyebots aggro on you?


Even if there was no way to gain positive rep with the enclave, negative rep could serve as an indicator of how big a nuisance they think you are.


[/quote]


This, this makes a great deal of sense.  To be Villified means they notice you.  The Enclave doesn't hate the Lone Wanderer individually, they just hate everyone who isn't them.  In their own way they're neutral about the Lone Wanderer, at least at first.


Also, it would be very fitting from an "Enclave Logic" standpoint:


Goon 1: "Oh man, have you seen the latest security bulletin?  That brat from the Vault?"


Goon 2: "No.  What about 'em?"


Goon 1: "Been causing trouble for our patrols, for no good reason.  Hell, just last night they shot Steve in the leg!"


Goon 2: "Steve?  No, not Steve.  What was he doing?"


Goon 1: "NOTHING! I mean ol' Steve was minding his own business.  Then this Vault wackadoo comes up to him, so Steve starts talking to him.  In the head.  With a Laser Rifle.  You know, like training tells us."


Goon 2: "Right, right."


Goon 1: "And then this brat hauls off and shoots him!  Can you believe it!"


Goon 2: "Man, I really hate this Vault weirdo now."


*You have achieved Hated status with the Enclave.*



JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

Yeah I have since learned

Post by JaxFirehart » Sat Aug 17, 2013 2:40 pm

Yeah I have since learned that a factions hostility status is not dependent on your reputation with them. It is entirely possible to make them hate you even if you are Idolized. So it would be no trouble to have you start out neutral and quickly become Villified. Either way, its all cosmetic.


And it's nice to see you around, Yuki.



TJ
Posts: 2181
Joined: Mon Sep 17, 2012 1:06 pm

JaxFirehart wrote:

Post by TJ » Sun Aug 18, 2013 1:02 am

[quote=JaxFirehart]


Yeah I have since learned that a factions hostility status is not dependent on your reputation with them. It is entirely possible to make them hate you even if you are Idolized. So it would be no trouble to have you start out neutral and quickly become Villified. Either way, its all cosmetic.


And it's nice to see you around, Yuki.


[/quote]


Yeah from my time messing with factions I can say the system works pretty much like it did in FO3 and the new Rep system is purely for looks.


And yes, another big welcome back to my friend Yuki.


My project Dash is on Kickstarter!



yukichigai
Posts: 58
Joined: Wed Sep 12, 2012 1:28 am

You know me, I can't stay

Post by yukichigai » Sun Aug 18, 2013 5:28 am

You know me, I can't stay away.  Especially not now that I've got YUP going on the Nexus.  Never thought I'd be the guy making the community bug fix compilation, and yet here I am.


So yeah, right now there's a flurry of activity with YUP, new patches, whatnot.  Once it settles down and it's stable I'll be working on those TTW mods I keep swearing I'm gonna do.



Garuda002
Posts: 9
Joined: Wed Jul 31, 2013 8:11 pm

JaxFirehart wrote:

Post by Garuda002 » Thu Jan 30, 2014 10:11 pm

JaxFirehart wrote:



I personally would love to set up an alternate story where you can side with the enclave (as a mod).



There is a mod called "Enclave Improvement Project". It provides a lore friendly (at least as lore friendly as this can possibly be) way for the LW to not only join the Enclave, but become their new Colonel and take over the CW one settlement at a time (the citadel, Megaton, etc.). It works up until a certain point, but then the scripts seem to be absent and the settlements won't become occupied. It is fixable because I talked with a guy who was able to fix it, but unfortunately I wasn't able to follow his instructions due to my limited modding experience. He said it was just a matter of copying and pasting the scripts into the right place. I have an entire thread of his instructions, if your interested I can post the thread or you can check it out for yourself. For modders of your caliber, this should be a cake walk, I'm guessing that finding the time would be the real problem.



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